Changing how the cards are sent to client.
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@@ -175,7 +175,7 @@ public class GameState {
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for (Map.Entry<String, Integer> stringIntegerEntry : _playerPosition.entrySet())
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for (Map.Entry<String, Integer> stringIntegerEntry : _playerPosition.entrySet())
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listener.setPlayerPosition(stringIntegerEntry.getKey(), stringIntegerEntry.getValue());
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listener.setPlayerPosition(stringIntegerEntry.getKey(), stringIntegerEntry.getValue());
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Set<PhysicalCard> cardsLeftToSent = new HashSet<PhysicalCard>(_inPlay);
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Set<PhysicalCard> cardsLeftToSent = new LinkedHashSet<PhysicalCard>(_inPlay);
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Set<PhysicalCard> sentCardsFromPlay = new HashSet<PhysicalCard>();
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Set<PhysicalCard> sentCardsFromPlay = new HashSet<PhysicalCard>();
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int cardsToSendAtLoopStart;
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int cardsToSendAtLoopStart;
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