diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set18/orc/Card18_084.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set18/orc/Card18_084.java new file mode 100644 index 000000000..bdc2741e4 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set18/orc/Card18_084.java @@ -0,0 +1,52 @@ +package com.gempukku.lotro.cards.set18.orc; + +import com.gempukku.lotro.cards.AbstractAttachable; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.effects.AddThreatsEffect; +import com.gempukku.lotro.logic.modifiers.Modifier; +import com.gempukku.lotro.logic.modifiers.StrengthModifier; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Treachery & Deceit + * Side: Shadow + * Culture: Orc + * Twilight Cost: 1 + * Type: Possession • Hand Weapon + * Strength: +2 + * Game Text: Bearer must be an [ORC] Orc. Each time bearer wins a skirmish, you may add a threat. + */ +public class Card18_084 extends AbstractAttachable { + public Card18_084() { + super(Side.SHADOW, CardType.POSSESSION, 1, Culture.ORC, PossessionClass.HAND_WEAPON, "Orkish Ax"); + } + + @Override + protected Filterable getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) { + return Filters.and(Culture.ORC, Race.ORC); + } + + @Override + public Modifier getAlwaysOnModifier(PhysicalCard self) { + return new StrengthModifier(self, Filters.hasAttached(self), 2); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.winsSkirmish(game, effectResult, Filters.hasAttached(self))) { + OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendEffect( + new AddThreatsEffect(playerId, self, 1)); + return Collections.singletonList(action); + } + return null; + } +}