"Midgewater Marshes"
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package com.gempukku.lotro.cards.set1.site;
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import com.gempukku.lotro.cards.AbstractSite;
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import com.gempukku.lotro.cards.effects.ExertCharacterEffect;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.CostToEffectAction;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: The Fellowship of the Ring
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* Twilight Cost: 1
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* Type: Site
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* Site: 2
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* Game Text: Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert.
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*/
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public class Card1_332 extends AbstractSite {
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public Card1_332() {
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super("Midgewater Marshes", "1_332", 2, 1, Direction.LEFT);
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addKeyword(Keyword.MARSH);
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}
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@Override
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public List<? extends Action> getRequiredWhenActions(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (effectResult.getType() == EffectResult.Type.WHEN_MOVE_TO
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&& game.getGameState().getCurrentSite() == self) {
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List<Action> actions = new LinkedList<Action>();
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List<PhysicalCard> hobbits = Filters.filterActive(game.getGameState(), game.getModifiersQuerying(), Filters.keyword(Keyword.HOBBIT), Filters.type(CardType.COMPANION));
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for (PhysicalCard hobbit : hobbits) {
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CostToEffectAction action = new CostToEffectAction(self, null, "Each Hobbit must exert");
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action.addEffect(new ExertCharacterEffect(hobbit));
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actions.add(action);
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}
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return actions;
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}
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return null;
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}
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}
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@@ -14,7 +14,7 @@ public enum Keyword {
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WEATHER("Weather"), TALE("Tale"), SPELL("Spell"), SEARCH("Search"), STEALTH("Stealth"),
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WEATHER("Weather"), TALE("Tale"), SPELL("Spell"), SEARCH("Search"), STEALTH("Stealth"),
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RIVER("River"), PLAINS("Plains"), UNDERGROUND("Underground"), SANCTUARY("Sanctuary"), FOREST("Forest"),
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RIVER("River"), PLAINS("Plains"), UNDERGROUND("Underground"), SANCTUARY("Sanctuary"), FOREST("Forest"), MARSH("Marsh"),
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DAMAGE("Damage"), DEFENDER("Defender"), FIERCE("Fierce"), ARCHER("Archer"), RANGER("Ranger"),
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DAMAGE("Damage"), DEFENDER("Defender"), FIERCE("Fierce"), ARCHER("Archer"), RANGER("Ranger"),
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