From bf52c2e8692d752c0bd7b92b129187b8536d1ffe Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Sat, 19 Jan 2013 17:37:56 +0000 Subject: [PATCH] Opening all game windows if multiple start at the same time. --- .../gemp-lotr-async/src/main/web/js/gemp-016/hallUi.js | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/gemp-lotr/gemp-lotr-async/src/main/web/js/gemp-016/hallUi.js b/gemp-lotr/gemp-lotr-async/src/main/web/js/gemp-016/hallUi.js index 87a09ee52..319873fb0 100644 --- a/gemp-lotr/gemp-lotr-async/src/main/web/js/gemp-016/hallUi.js +++ b/gemp-lotr/gemp-lotr-async/src/main/web/js/gemp-016/hallUi.js @@ -687,15 +687,17 @@ var GempLotrHallUI = Class.extend({ $(".count", $(".eventHeader.finishedTables")).html("(" + ($("tr", $("table.finishedTables")).length - 1) + ")"); var games = root.getElementsByTagName("newGame"); - if (games.length > 0) { - var waitingGameId = games[0].getAttribute("id"); + for (var i=0; i 0) { var soundPlay = $(""); this.tablesDiv.append(soundPlay); - window.open("/gemp-lotr/game.html?gameId=" + waitingGameId + participantIdAppend, "_blank"); setTimeout( function() { soundPlay.remove();