Commenting out obsolete errata

This commit is contained in:
Christian 'ketura' McCarty
2023-06-10 01:17:34 -05:00
parent c0f8fea8c0
commit bee02e1272

View File

@@ -1,83 +1,83 @@
{ {
51_311: { # 51_311: {
cardInfo: { # cardInfo: {
//Either a full URL, or a subpath for the PC image server # //Either a full URL, or a subpath for the PC image server
imagePath: errata/51_311.jpg # imagePath: errata/51_311.jpg
//If this is true, then all gameplay-related info outside this cardInfo definition # //If this is true, then all gameplay-related info outside this cardInfo definition
// will be ignored and the java class loaded instead. # // will be ignored and the java class loaded instead.
javaClass: false # javaClass: false
//This instructs the blueprint generator to insert this card as an alt of the listed # //This instructs the blueprint generator to insert this card as an alt of the listed
// parent blueprint. Can of course be ommitted if not an errata or promo. # // parent blueprint. Can of course be ommitted if not an errata or promo.
parent: 1_311 # parent: 1_311
//This is the tree path to use within the alts structure on the parent. # //This is the tree path to use within the alts structure on the parent.
// Can of course be ommitted if parent is null. # // Can of course be ommitted if parent is null.
parentPath: errata/pc # parentPath: errata/pc
//Versioning differentiates releases within a particular alt path, such as PC errata # //Versioning differentiates releases within a particular alt path, such as PC errata
// version 1 vs version 2. PC version 2 will not conflict with, say, Decipher version 2. # // version 1 vs version 2. PC version 2 will not conflict with, say, Decipher version 2.
//Top-level cards should always be version 0. # //Top-level cards should always be version 0.
version: 1? # version: 1?
collInfo: 1C311 # collInfo: 1C311
rarity: C # rarity: C
setNum: "1" # setNum: "1"
cardNum: 311 # cardNum: 311
// Standard, Masterwork, Tengwar, FullArt, etc. Top-level cards are always Standard. # // Standard, Masterwork, Tengwar, FullArt, etc. Top-level cards are always Standard.
style: Standard # style: Standard
} # }
title: Sam # title: Sam
subtitle: Son of Hamfast # subtitle: Son of Hamfast
unique: true # unique: true
culture: shire # culture: shire
twilight: 2 # twilight: 2
type: companion # type: companion
race: hobbit # race: hobbit
strength: 3 # strength: 3
vitality: 4 # vitality: 4
resistance: 5 # resistance: 5
signet: aragorn # signet: aragorn
effects: [ # effects: [
{ # {
type: activated # type: activated
phase: fellowship # phase: fellowship
cost: [ # cost: [
{ # {
type: exert # type: exert
filter: self # filter: self
} # }
{ # {
type: exert # type: exert
filter: choose(another,companion) # filter: choose(another,companion)
} # }
] # ]
effect: { # effect: {
type: removeBurdens # type: removeBurdens
amount: 1 # amount: 1
} # }
} # }
{ # {
type: trigger # type: trigger
optional: true # optional: true
trigger: { # trigger: {
type: killed # type: killed
filter: name(Frodo),ring bearer # filter: name(Frodo),ring bearer
} # }
effect: { # effect: {
type: makeSelfRingBearer # type: makeSelfRingBearer
} # }
} # }
] # ]
gametext: Fellowship: Exert Sam and another companion to remove a burden.<br>Response: If Frodo dies, make Sam the <b>Ring-bearer (resistance 5).</b> # gametext: Fellowship: Exert Sam and another companion to remove a burden.<br>Response: If Frodo dies, make Sam the <b>Ring-bearer (resistance 5).</b>
lore: "'Oh, I've never held a girl's hand before. I... I think I might just have myself another ale.'" # lore: "'Oh, I've never held a girl's hand before. I... I think I might just have myself another ale.'"
promotext: "" # promotext: ""
alts: { # alts: {
//These are just CardInfo objects # //These are just CardInfo objects
promos: { # promos: {
} # }
//These are full card definitions, with redundant info that is the same as the original card ommitted # //These are full card definitions, with redundant info that is the same as the original card ommitted
errata: { # errata: {
} # }
} # }
} # }
51_311: { 51_311: {
cardInfo: { cardInfo: {
@@ -318,68 +318,68 @@
} }
} }
71_316: { # 71_316: {
cardInfo: { # cardInfo: {
//Either a full URL, or a subpath for the PC image server # //Either a full URL, or a subpath for the PC image server
imagePath: errata/LOTR-EN01E316.2_card.jpg # imagePath: errata/LOTR-EN01E316.2_card.jpg
//If this is true, then all gameplay-related info outside this cardInfo definition # //If this is true, then all gameplay-related info outside this cardInfo definition
// will be ignored and the java class loaded instead. # // will be ignored and the java class loaded instead.
javaClass: false # javaClass: false
//This instructs the blueprint generator to insert this card as an alt of the listed # //This instructs the blueprint generator to insert this card as an alt of the listed
// parent blueprint. Can of course be ommitted if not an errata or promo. # // parent blueprint. Can of course be ommitted if not an errata or promo.
parent: 1_316 # parent: 1_316
//This is the tree path to use within the alts structure on the parent. # //This is the tree path to use within the alts structure on the parent.
// Can of course be ommitted if parent is null. # // Can of course be ommitted if parent is null.
parentPath: errata/pc # parentPath: errata/pc
//Versioning differentiates releases within a particular alt path, such as PC errata # //Versioning differentiates releases within a particular alt path, such as PC errata
// version 1 vs version 2. PC version 2 will not conflict with, say, Decipher version 2. # // version 1 vs version 2. PC version 2 will not conflict with, say, Decipher version 2.
//Top-level cards should always be version 0. # //Top-level cards should always be version 0.
version: 2 # version: 2
collInfo: 1U316 # collInfo: 1U316
rarity: U # rarity: U
setNum: "1" # setNum: "1"
cardNum: 316 # cardNum: 316
// Standard, Masterwork, Tengwar, FullArt, etc. Top-level cards are always Standard. # // Standard, Masterwork, Tengwar, FullArt, etc. Top-level cards are always Standard.
style: Standard # style: Standard
} # }
title: A Talent for Not Being Seen # title: A Talent for Not Being Seen
unique: false # unique: false
side: Free Peoples # side: Free Peoples
culture: Shire # culture: Shire
twilight: 0 # twilight: 0
type: Condition # type: Condition
target: or(name(Merry),name(Pippin)),not(hasAttached(name(A Talent for Not Being Seen))) # target: or(name(Merry),name(Pippin)),not(hasAttached(name(A Talent for Not Being Seen)))
keyword: [ # keyword: [
stealth # stealth
] # ]
effects: [ # effects: [
{ # {
type: ExtraCost # type: ExtraCost
cost: { # cost: {
type: exert # type: exert
filter: choose(or(title(Merry),title(Pippin))) # filter: choose(or(title(Merry),title(Pippin)))
} # }
} # }
{ # {
type: modifier # type: modifier
modifier: { # modifier: {
type: modifyCost # type: modifyCost
filter: site # filter: site
amount: -1 # amount: -1
} # }
} # }
] # ]
gametext: <b>Stealth.</b> To play, exert Merry or Pippin. Bearer must be Merry or Pippin.<br>Each site's Shadow number is -1. # gametext: <b>Stealth.</b> To play, exert Merry or Pippin. Bearer must be Merry or Pippin.<br>Each site's Shadow number is -1.
lore: With their small size, Hobbits use any hole to hide in, and their trail is difficult to detect. # lore: With their small size, Hobbits use any hole to hide in, and their trail is difficult to detect.
promotext: "" # promotext: ""
alts: { # alts: {
//These are just CardInfo objects # //These are just CardInfo objects
promos: { # promos: {
} # }
//These are full card definitions, with redundant info that is the same as the original card ommitted # //These are full card definitions, with redundant info that is the same as the original card ommitted
errata: { # errata: {
} # }
} # }
} # }
} }