Finish skirmish with both sides having 0 strength is anormal Fellowship loss.
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@@ -43,9 +43,11 @@ public class ResolveSkirmishEffect extends AbstractEffect {
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if (fellowshipCharacter != null)
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if (fellowshipCharacter != null)
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multiplier = game.getModifiersQuerying().getOverwhelmMultiplier(game.getGameState(), fellowshipCharacter);
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multiplier = game.getModifiersQuerying().getOverwhelmMultiplier(game.getGameState(), fellowshipCharacter);
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if (fpStrength * multiplier <= shadowStrength && shadowStrength != 0) {
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if (fpStrength == 0 && shadowStrength == 0)
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return Result.FELLOWSHIP_LOSES;
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else if (fpStrength * multiplier <= shadowStrength) {
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return Result.FELLOWSHIP_OVERWHELMED;
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return Result.FELLOWSHIP_OVERWHELMED;
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} else if (shadowStrength >= fpStrength) {
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} else if (fpStrength <= shadowStrength) {
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return Result.FELLOWSHIP_LOSES;
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return Result.FELLOWSHIP_LOSES;
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} else if (fpStrength >= 2 * shadowStrength) {
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} else if (fpStrength >= 2 * shadowStrength) {
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return Result.SHADOW_OVERWHELMED;
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return Result.SHADOW_OVERWHELMED;
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