Updated changelog. Altered the hall 504 error hiding to be a console log
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@@ -1,10 +1,28 @@
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<div class="article"><pre style="white-space: pre-wrap;">
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<b>Most recent update</b>
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<b>2022 November 04</b>
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- Fixed the merchant not permitting the purchasing of foils
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- Fixed the merchant requiring you to do everything twice for it to register
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- Fixed various errors in merchant operations
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<b>2022 November 04 - Hobbit Fixes by Phallen</b>
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- The Hobbit's "Bilbo, Master of Riddles" is now properly strength +2 when skirmishing Smaug
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- Added "The Hobbit Draft Game" to the game hall, which allows decks to be constructed for The Hobbit across all of its expansions
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- "The Hobbit Draft Game" is also available in the deckbuilder to properly validate decks in the format
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- Added remaining cultures for The Hobbit to the deckbuilder, and set them to only appear when "The Hobbit Sets" or one of its expansions is selected
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<b>2022 November 03</b>
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- Fixed some players not being able to create tables
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- Fixed player gold count being incorrect; added 200 to everyone's totals for the trouble (not that it matters)
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- Fixed decks with foil or tengwar cards not showing up properly in the deck sharing view
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<b>2022 November 02</b>
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COLLECTION SYSTEM OVERHAUL
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- major back-end rewrite of the collection system, which is now stored in the database properly
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- As a result, collections can now be modified if errors occur
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- Thus, the Isildur/Gimli snafu has finally been repaired, and 4x copies of each card have been issued to the correct players. Anyone who put the Gimli Masterwork into a deck should check and make sure it's not Isildur.
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- Added *tons* of logging to all operations. As a result, mysterious bugs are now far easier to track down for the future.
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- Improved the ability for moderators to track suspicious league cheaters
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<b>2022 September 12</b>
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- Revamped several back-end systems to be hot-reloadable. What this means is, any future changes to formats, packs, draft or sealed events, or card definitions can all be pushed and updated without requiring a server restart, even mid-game. Certain bugfixes should be deployed much faster now!
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- Major overhaul to the sealed event and pack definition systems; look out for new Sealed event types coming soon!
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@@ -37,7 +37,8 @@ var GempLotrHallUI = Class.extend({
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return;
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}
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else if (xhr.status == 504) {
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return
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console.log("HTTP error communicating with server: " + xhr.status);
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return;
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}
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else if (xhr.status != 504) {
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that.chat.appendMessage("The game hall had a problem communicating with the server (" + xhr.status + "), no new updates will be displayed.", "warningMessage");
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