diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/site/Card20_449.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/site/Card20_449.java new file mode 100644 index 000000000..39cc0cf88 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/site/Card20_449.java @@ -0,0 +1,52 @@ +package com.gempukku.lotro.cards.set20.site; + +import com.gempukku.lotro.cards.AbstractSite; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect; +import com.gempukku.lotro.common.Block; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.effects.AddTwilightEffect; +import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect; +import com.gempukku.lotro.logic.timing.Action; + +import java.util.Collections; +import java.util.List; + +/** + * Steward's Chamber + * 6 3 + * Sanctuary. + * Fellowship: Exert a companion and add (1) to heal a companion of another culture. + */ +public class Card20_449 extends AbstractSite { + public Card20_449() { + super("Steward's Chamber", Block.SECOND_ED, 6, 3, null); + addKeyword(Keyword.SANCTUARY); + } + + @Override + public List getPhaseActions(final String playerId, LotroGame game, PhysicalCard self) { + if (PlayConditions.canUseSiteDuringPhase(game, Phase.FELLOWSHIP, self) + && PlayConditions.canExert(self, game, CardType.COMPANION)) { + final ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new AddTwilightEffect(self, 1)); + action.appendCost( + new ChooseAndExertCharactersEffect(action, playerId, 1, 1, CardType.COMPANION) { + @Override + protected void forEachCardExertedCallback(PhysicalCard character) { + action.appendEffect( + new ChooseAndHealCharactersEffect(action, playerId, CardType.COMPANION, Filters.not(character.getBlueprint().getCulture()))); + } + }); + return Collections.singletonList(action); + } + return null; + } +}