diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/isengard/Card20_233.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/isengard/Card20_233.java new file mode 100644 index 000000000..cfde8f0e4 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/isengard/Card20_233.java @@ -0,0 +1,53 @@ +package com.gempukku.lotro.cards.set20.isengard; + +import com.gempukku.lotro.cards.AbstractPermanent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.cards.effects.SelfDiscardEffect; +import com.gempukku.lotro.cards.effects.choose.ChooseAndPreventCardEffect; +import com.gempukku.lotro.cards.modifiers.conditions.InitiativeCondition; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.effects.WoundCharactersEffect; +import com.gempukku.lotro.logic.modifiers.KeywordModifier; +import com.gempukku.lotro.logic.modifiers.Modifier; +import com.gempukku.lotro.logic.timing.Effect; + +import java.util.Collections; +import java.util.List; + +/** + * 2 + * •Isengard Unleased + * Isengard Condition • Support Area + * While you have initiative, each site on the adventure path is a Battleground. + * Response: If an Uruk-hai is about to take a wound, discard this condition to prevent that wound. + */ +public class Card20_233 extends AbstractPermanent { + public Card20_233() { + super(Side.SHADOW, 2, CardType.CONDITION, Culture.ISENGARD, Zone.SUPPORT, "Isengard Unleased", null, true); + } + + @Override + public Modifier getAlwaysOnModifier(PhysicalCard self) { + return new KeywordModifier(self, Filters.and(CardType.SITE, Zone.ADVENTURE_PATH), + new InitiativeCondition(Side.SHADOW), Keyword.BATTLEGROUND, 1); + } + + @Override + public List getOptionalInPlayBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) { + if (TriggerConditions.isGettingWounded(effect, game, Race.URUK_HAI) + && PlayConditions.canSelfDiscard(self, game)) { + ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new SelfDiscardEffect(self)); + action.appendEffect( + new ChooseAndPreventCardEffect(self, (WoundCharactersEffect) effect, playerId, "Choose an Uruk-hai", Race.URUK_HAI)); + return Collections.singletonList(action); + } + return null; + } +}