diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/site/Card11_237.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/site/Card11_237.java new file mode 100644 index 000000000..cdda8e494 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/site/Card11_237.java @@ -0,0 +1,49 @@ +package com.gempukku.lotro.cards.set11.site; + +import com.gempukku.lotro.cards.AbstractNewSite; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect; +import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.modifiers.StrengthModifier; +import com.gempukku.lotro.logic.timing.Action; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Shadows + * Twilight Cost: 1 + * Type: Site + * Game Text: Plains. Skirmish: Exert your character, (except an enduring character) to make it strength +2. + */ +public class Card11_237 extends AbstractNewSite { + public Card11_237() { + super("Ettenmoors", 1, Direction.RIGHT); + addKeyword(Keyword.PLAINS); + } + + @Override + public List getPhaseActions(final String playerId, LotroGame game, final PhysicalCard self) { + if (PlayConditions.canUseSiteDuringPhase(game, Phase.SKIRMISH, self) + && PlayConditions.canExert(self, game, Filters.character, Filters.owner(playerId), Filters.not(Keyword.ENDURING))) { + final ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.character, Filters.owner(playerId), Filters.not(Keyword.ENDURING)) { + @Override + protected void forEachCardExertedCallback(PhysicalCard character) { + action.appendEffect( + new AddUntilEndOfPhaseModifierEffect( + new StrengthModifier(self, character, 2), Phase.SKIRMISH)); + } + }); + return Collections.singletonList(action); + } + return null; + } +}