From b670a7d69fc186482bc8ea3d5f0f0e598ce63902 Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Thu, 5 Jan 2012 14:59:48 +0000 Subject: [PATCH] Characters can be chosen to wound or heal X times, if it can be wounded or healed at least once and there is no effect preventing it from being wounded or healed that X times. --- .../lotro/logic/effects/ChooseAndHealCharactersEffect.java | 2 +- .../lotro/logic/effects/ChooseAndWoundCharactersEffect.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ChooseAndHealCharactersEffect.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ChooseAndHealCharactersEffect.java index e681b3088..1042ae0f9 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ChooseAndHealCharactersEffect.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ChooseAndHealCharactersEffect.java @@ -35,7 +35,7 @@ public class ChooseAndHealCharactersEffect extends ChooseActiveCardsEffect { @Override protected Filter getExtraFilterForPlayabilityCheck(LotroGame game) { return Filters.and( - Filters.hasWounds(_count), + Filters.wounded, new Filter() { @Override public boolean accepts(GameState gameState, ModifiersQuerying modifiersQuerying, PhysicalCard physicalCard) { diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ChooseAndWoundCharactersEffect.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ChooseAndWoundCharactersEffect.java index 17b2eba68..5f60acdb5 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ChooseAndWoundCharactersEffect.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ChooseAndWoundCharactersEffect.java @@ -37,7 +37,7 @@ public class ChooseAndWoundCharactersEffect extends ChooseActiveCardsEffect { @Override protected Filter getExtraFilterForPlayabilityCheck(LotroGame game) { - return Filters.canTakeWounds(_count); + return Filters.canTakeWound; } @Override