diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set6/gandalf/Card6_031.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set6/gandalf/Card6_031.java new file mode 100644 index 000000000..14b66bf14 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set6/gandalf/Card6_031.java @@ -0,0 +1,56 @@ +package com.gempukku.lotro.cards.set6.gandalf; + +import com.gempukku.lotro.cards.AbstractAttachableFPPossession; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.modifiers.KeywordModifier; +import com.gempukku.lotro.logic.modifiers.Modifier; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Ents of Fangorn + * Side: Free + * Culture: Gandalf + * Twilight Cost: 2 + * Type: Possession • Hand Weapon + * Strength: +2 + * Game Text: Bearer must be Gandalf. He is damage +1. Each time you play a spell during a skirmish, you may make + * Gandalf damage +1 until the end of that skirmish. + */ +public class Card6_031 extends AbstractAttachableFPPossession { + public Card6_031() { + super(2, 2, 0, Culture.GANDALF, PossessionClass.HAND_WEAPON, "Glamdring", true); + } + + @Override + protected Filterable getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) { + return Filters.name("Gandalf"); + } + + @Override + protected List getNonBasicStatsModifiers(PhysicalCard self) { + return Collections.singletonList( + new KeywordModifier(self, Filters.hasAttached(self), Keyword.DAMAGE, 1)); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (PlayConditions.played(game, effectResult, Filters.owner(playerId), Keyword.SPELL) + && game.getGameState().getCurrentPhase() == Phase.SKIRMISH) { + OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendEffect( + new AddUntilEndOfPhaseModifierEffect( + new KeywordModifier(self, self.getAttachedTo(), Keyword.DAMAGE), Phase.SKIRMISH)); + return Collections.singletonList(action); + } + return null; + } +}