diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set5/isengard/Card5_048.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set5/isengard/Card5_048.java new file mode 100644 index 000000000..8edb9d1a1 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set5/isengard/Card5_048.java @@ -0,0 +1,48 @@ +package com.gempukku.lotro.cards.set5.isengard; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.decisions.ForEachYouSpotDecision; +import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDiscardEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException; +import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect; +import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect; + +/** + * Set: Battle of Helm's Deep + * Side: Shadow + * Culture: Isengard + * Twilight Cost: 1 + * Type: Event + * Game Text: Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X [ISENGARD] + * weapons from your discard pile. + */ +public class Card5_048 extends AbstractEvent { + public Card5_048() { + super(Side.SHADOW, 1, Culture.ISENGARD, "Black Shapes Crawling", Phase.MANEUVER); + } + + @Override + public PlayEventAction getPlayCardAction(final String playerId, final LotroGame game, PhysicalCard self, int twilightModifier) { + final PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new PlayoutDecisionEffect(game.getUserFeedback(), playerId, + new ForEachYouSpotDecision(1, "Choose number of Uruk-hai you wish to spot?", game, Filters.race(Race.URUK_HAI), Integer.MAX_VALUE) { + @Override + public void decisionMade(String result) throws DecisionResultInvalidException { + int count = getValidatedResult(result); + for (int i = 0; i < count; i++) + action.appendEffect( + new ChooseAndWoundCharactersEffect(action, game.getGameState().getCurrentPlayerId(), 0, 1, Filters.owner(playerId), CardType.MINION)); + for (int i = 0; i < count; i++) + action.appendEffect( + new ChooseAndPlayCardFromDiscardEffect(playerId, game.getGameState().getDiscard(playerId), Culture.ISENGARD, Filters.weapon)); + } + })); + return action; + } +}