diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set15/gondor/Card15_057.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set15/gondor/Card15_057.java new file mode 100644 index 000000000..710923633 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set15/gondor/Card15_057.java @@ -0,0 +1,50 @@ +package com.gempukku.lotro.cards.set15.gondor; + +import com.gempukku.lotro.cards.AbstractCompanion; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.common.Race; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.effects.AddTwilightEffect; +import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: The Hunters + * Side: Free + * Culture: Gondor + * Twilight Cost: 3 + * Type: Companion • Man + * Strength: 6 + * Vitality: 3 + * Resistance: 6 + * Game Text: Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) + * At the start of each fellowship phase, you may add (1) to heal a ranger. + */ +public class Card15_057 extends AbstractCompanion { + public Card15_057() { + super(3, 6, 3, 6, Culture.GONDOR, Race.MAN, null, "Damrod", true); + addKeyword(Keyword.RANGER); + addKeyword(Keyword.HUNTER, 1); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.startOfPhase(game, effectResult, Phase.FELLOWSHIP)) { + OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendCost( + new AddTwilightEffect(self, 1)); + action.appendEffect( + new ChooseAndHealCharactersEffect(action, playerId, Keyword.RANGER)); + return Collections.singletonList(action); + } + return null; + } +}