diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/raider/Card7_157.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/raider/Card7_157.java new file mode 100644 index 000000000..4424cb8dd --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/raider/Card7_157.java @@ -0,0 +1,45 @@ +package com.gempukku.lotro.cards.set7.raider; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect; + +/** + * Set: The Return of the King + * Side: Shadow + * Culture: Raider + * Twilight Cost: 5 + * Type: Event • Skirmish + * Game Text: Exert a [RAIDER] Man to wound a companion he is skirmishing twice. + */ +public class Card7_157 extends AbstractEvent { + public Card7_157() { + super(Side.SHADOW, 5, Culture.RAIDER, "Red Wrath", Phase.SKIRMISH); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) { + return super.checkPlayRequirements(playerId, game, self, twilightModifier) + && PlayConditions.canExert(self, game, Culture.RAIDER, Race.MAN); + } + + @Override + public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, final PhysicalCard self, int twilightModifier) { + final PlayEventAction action = new PlayEventAction(self); + action.appendCost( + new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Culture.RAIDER, Race.MAN) { + @Override + protected void forEachCardExertedCallback(PhysicalCard character) { + action.appendEffect( + new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, 2, CardType.COMPANION, Filters.inSkirmishAgainst(character))); + } + }); + return action; + } +}