diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/rohan/Card7_234.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/rohan/Card7_234.java new file mode 100644 index 000000000..717036835 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/rohan/Card7_234.java @@ -0,0 +1,45 @@ +package com.gempukku.lotro.cards.set7.rohan; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromHandEffect; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.common.Side; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.effects.HealCharactersEffect; + +/** + * Set: The Return of the King + * Side: Free + * Culture: Rohan + * Twilight Cost: 1 + * Type: Event • Maneuver + * Game Text: If you have initiative, discard 2 cards from hand to heal all [ROHAN] allies. + */ +public class Card7_234 extends AbstractEvent { + public Card7_234() { + super(Side.FREE_PEOPLE, 1, Culture.ROHAN, "Guarded Fastness", Phase.MANEUVER); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) { + return super.checkPlayRequirements(playerId, game, self, twilightModifier) + && PlayConditions.hasInitiative(game, Side.FREE_PEOPLE) + && PlayConditions.canDiscardCardsFromHandToPlay(self, game, playerId, 2, Filters.any); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) { + PlayEventAction action = new PlayEventAction(self); + action.appendCost( + new ChooseAndDiscardCardsFromHandEffect(action, playerId, false, 2)); + action.appendEffect( + new HealCharactersEffect(self, Culture.ROHAN, CardType.ALLY)); + return action; + } +}