Fixing more display issues.
This commit is contained in:
@@ -12,7 +12,7 @@ var GameAnimations = Class.extend({
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getAnimationLength: function(origValue) {
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getAnimationLength: function(origValue) {
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if (this.game.replayMode)
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if (this.game.replayMode)
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return origValue * 2;
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return origValue * 1;
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return origValue;
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return origValue;
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},
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},
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@@ -137,6 +137,12 @@ var GameAnimations = Class.extend({
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var targetCardWidth = $(targetCard).width();
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var targetCardWidth = $(targetCard).width();
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var targetCardHeight = $(targetCard).height();
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var targetCardHeight = $(targetCard).height();
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if (card.horizontal != $(targetCard).data("card").horizontal) {
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var tempSize = targetCardHeight;
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targetCardHeight = targetCardWidth;
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targetCardWidth = tempSize;
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}
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$(cardDiv).css(
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$(cardDiv).css(
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{
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{
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position: "absolute",
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position: "absolute",
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@@ -159,9 +165,9 @@ var GameAnimations = Class.extend({
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queue: false,
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queue: false,
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complete: null});
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complete: null});
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}
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}
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setTimeout(next, that.getAnimationLength(that.cardAffectsCardDuration));
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}
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}
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setTimeout(next, that.getAnimationLength(that.cardAffectsCardDuration));
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}).queue(
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}).queue(
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function(next) {
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function(next) {
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$(".card").each(
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$(".card").each(
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@@ -205,7 +205,6 @@ var GempLotrGameUI = Class.extend({
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this.gameStateElem = $("<div class='ui-widget-content'></div>");
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this.gameStateElem = $("<div class='ui-widget-content'></div>");
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this.gameStateElem.css({"border-radius": "7px"});
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this.gameStateElem.css({"border-radius": "7px"});
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this.gameStateElem.append("<b>Players:</b><br>");
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for (var i = 0; i < this.allPlayerIds.length; i++) {
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for (var i = 0; i < this.allPlayerIds.length; i++) {
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this.gameStateElem.append("<div class='player'>" + this.allPlayerIds[i] + "<div id='clock" + i + "' class='clock'></div>"
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this.gameStateElem.append("<div class='player'>" + this.allPlayerIds[i] + "<div id='clock" + i + "' class='clock'></div>"
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+ "<div class='playerStats'><div id='deck" + i + "' style='display: inline;'></div> <div id='hand" + i + "' style='display: inline;'></div> <div id='discard" + i + "' style='display: inline;'></div> <div id='deadPile" + i + "' style='display: inline;'></div></div></div>");
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+ "<div class='playerStats'><div id='deck" + i + "' style='display: inline;'></div> <div id='hand" + i + "' style='display: inline;'></div> <div id='discard" + i + "' style='display: inline;'></div> <div id='deadPile" + i + "' style='display: inline;'></div></div></div>");
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@@ -214,7 +213,6 @@ var GempLotrGameUI = Class.extend({
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this.gameStateElem.append("<br>");
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this.gameStateElem.append("<br>");
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this.gameStateElem.append("<div class='twilightPool'>0</div>");
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this.gameStateElem.append("<div class='twilightPool'>0</div>");
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this.gameStateElem.append("<b>Phases:</b><br>");
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this.gameStateElem.append("<div class='phase' id='FELLOWSHIP'>Fellowship</div>");
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this.gameStateElem.append("<div class='phase' id='FELLOWSHIP'>Fellowship</div>");
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this.gameStateElem.append("<div class='phase' id='SHADOW'>Shadow</div>");
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this.gameStateElem.append("<div class='phase' id='SHADOW'>Shadow</div>");
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this.gameStateElem.append("<div class='phase' id='MANEUVER'>Maneuver</div>");
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this.gameStateElem.append("<div class='phase' id='MANEUVER'>Maneuver</div>");
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