diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set12/gondor/Card12_047.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set12/gondor/Card12_047.java new file mode 100644 index 000000000..75b0ecfee --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set12/gondor/Card12_047.java @@ -0,0 +1,51 @@ +package com.gempukku.lotro.cards.set12.gondor; + +import com.gempukku.lotro.cards.AbstractCompanion; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect; +import com.gempukku.lotro.cards.effects.SelfExertEffect; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.common.Race; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.modifiers.StrengthModifier; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Black Rider + * Side: Free + * Culture: Gondor + * Twilight Cost: 3 + * Type: Companion • Man + * Strength: 7 + * Vitality: 3 + * Resistance: 7 + * Game Text: Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. + */ +public class Card12_047 extends AbstractCompanion { + public Card12_047() { + super(3, 7, 3, 7, Culture.GONDOR, Race.MAN, null, "Faramir", true); + addKeyword(Keyword.RANGER); + } + + @Override + protected List getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) { + if (PlayConditions.canUseFPCardDuringPhase(game, Phase.SKIRMISH, self) + && PlayConditions.canSelfExert(self, game)) { + ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new SelfExertEffect(self)); + int wounds = game.getGameState().getWounds(game.getGameState().getRingBearer(playerId)); + action.appendEffect( + new AddUntilEndOfPhaseModifierEffect( + new StrengthModifier(self, self, wounds), Phase.SKIRMISH)); + return Collections.singletonList(action); + } + return null; + } +}