From a7d0c3c50319b968be186e23358c7b9ce67b35ce Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Sun, 6 Nov 2011 18:38:22 +0000 Subject: [PATCH] "War Long Planned" --- .../lotro/cards/set7/wraith/Card7_220.java | 36 +++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/wraith/Card7_220.java diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/wraith/Card7_220.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/wraith/Card7_220.java new file mode 100644 index 000000000..b83c83f63 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/wraith/Card7_220.java @@ -0,0 +1,36 @@ +package com.gempukku.lotro.cards.set7.wraith; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.choose.ChooseAndAddUntilEOPStrengthBonusEffect; +import com.gempukku.lotro.cards.modifiers.evaluator.ConditionEvaluator; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.modifiers.SpotCondition; + +/** + * Set: The Return of the King + * Side: Shadow + * Culture: Wraith + * Twilight Cost: 1 + * Type: Event • Skirmish + * Game Text: Make a [WRAITH] Orc strength +2 (or +4 if you spot 2 wounds on the Ring-bearer). + */ +public class Card7_220 extends AbstractEvent { + public Card7_220() { + super(Side.SHADOW, 1, Culture.WRAITH, "War Long Planned", Phase.SKIRMISH); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) { + PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new ChooseAndAddUntilEOPStrengthBonusEffect(action, self, playerId, + new ConditionEvaluator(2, 4, + new SpotCondition(Keyword.RING_BEARER, Filters.hasWounds(2))), + Culture.WRAITH, Race.ORC)); + return action; + } +}