diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/gondor/Card20_207.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/gondor/Card20_207.java new file mode 100644 index 000000000..2e69d96e1 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/gondor/Card20_207.java @@ -0,0 +1,45 @@ +package com.gempukku.lotro.cards.set20.gondor; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect; +import com.gempukku.lotro.logic.modifiers.KeywordModifier; +import com.gempukku.lotro.logic.modifiers.StrengthModifier; + +/** + * 0 + * War and Valor + * Gondor Event • Skirmish + * Make a [Gondor] ranger strength +2 (or strength +3 and damage +1 if skirmishing a roaming minion). + */ +public class Card20_207 extends AbstractEvent { + public Card20_207() { + super(Side.FREE_PEOPLE, 0, Culture.GONDOR, "War and Valor", Phase.SKIRMISH); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, LotroGame game, final PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) { + final PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new ChooseActiveCardEffect(self, playerId, "Choose a GONDOR ranger", Culture.GONDOR, Keyword.RANGER) { + @Override + protected void cardSelected(LotroGame game, PhysicalCard ranger) { + boolean matches = Filters.inSkirmishAgainst(CardType.MINION, Keyword.ROAMING).accepts( + game.getGameState(), game.getModifiersQuerying(), ranger); + action.appendEffect( + new AddUntilEndOfPhaseModifierEffect( + new StrengthModifier(self, ranger, matches?3:2), Phase.SKIRMISH)); + if (matches) + action.appendEffect( + new AddUntilEndOfPhaseModifierEffect( + new KeywordModifier(self, ranger, Keyword.DAMAGE, 1), Phase.SKIRMISH)); + } + }); + return action; + } +}