diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set17/uruk_hai/Card17_136.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set17/uruk_hai/Card17_136.java new file mode 100644 index 000000000..3fd144a1e --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set17/uruk_hai/Card17_136.java @@ -0,0 +1,48 @@ +package com.gempukku.lotro.cards.set17.uruk_hai; + +import com.gempukku.lotro.cards.AbstractMinion; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Race; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Rise of Saruman + * Side: Shadow + * Culture: Uruk-hai + * Twilight Cost: 3 + * Type: Minion • Uruk-Hai + * Strength: 6 + * Vitality: 2 + * Site: 5 + * Game Text: Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). + * Each time this minion is assigned to a non-hunter companion, you may heal a hunter. + */ +public class Card17_136 extends AbstractMinion { + public Card17_136() { + super(3, 6, 2, 5, Race.URUK_HAI, Culture.URUK_HAI, "White Hand Warrior"); + addKeyword(Keyword.FIERCE); + addKeyword(Keyword.HUNTER, 4); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.assignedAgainst(game, effectResult, null, Filters.and(CardType.COMPANION, Filters.not(Keyword.HUNTER)), self)) { + OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendEffect( + new ChooseAndHealCharactersEffect(action, playerId, 1, 1, Keyword.HUNTER)); + return Collections.singletonList(action); + } + return null; + } +}