Reverted the regroup thing for PC formats. Fixed games timing out during preparation causing stuck matches in the hall.
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@@ -465,6 +465,9 @@ var GempLotrGameUI = Class.extend({
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processGameEnd: function() {
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var that = this;
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if(this.allPlayerIds == null)
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return;
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$("#deck" + this.getPlayerIndex(this.bottomPlayerId)).addClass("clickable").click(
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(function (index) {
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return function () {
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@@ -23,7 +23,7 @@
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"order": 2,
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"sites":"FELLOWSHIP",
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"cancelRingBearerSkirmish":true,
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"winAtEndOfRegroup":true,
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"winAtEndOfRegroup":false,
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"discardPileIsPublic":true,
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"set":[1, 2, 3, 101],
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"erratasets": [
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@@ -43,7 +43,7 @@
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"code":"pc_movie",
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"order": 4,
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"sites":"KING",
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"winAtEndOfRegroup":true,
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"winAtEndOfRegroup":false,
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"discardPileIsPublic":true,
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"set":[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 101],
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"erratasets": [
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@@ -64,7 +64,7 @@
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"code":"pc_expanded",
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"order": 6,
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"sites":"SHADOWS",
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"winAtEndOfRegroup":true,
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"winAtEndOfRegroup":false,
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"discardPileIsPublic":true,
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"set":[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 100, 101],
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"erratasets": [
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@@ -123,6 +123,9 @@ public class GameState {
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listener.endGame();
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}
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if(_playerOrder == null || _playerOrder.getAllPlayers() == null)
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return;
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for (String playerId : _playerOrder.getAllPlayers()) {
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for(var card : getDeck(playerId)) {
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for (GameStateListener listener : getAllGameStateListeners()) {
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