From 920fbbf970e37f7c6172984242e0a420054e3dd0 Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Fri, 28 Oct 2011 10:06:45 +0000 Subject: [PATCH] "Still Needed" --- .../lotro/cards/set7/elven/Card7_029.java | 46 +++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/elven/Card7_029.java diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/elven/Card7_029.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/elven/Card7_029.java new file mode 100644 index 000000000..0d1f0a863 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/elven/Card7_029.java @@ -0,0 +1,46 @@ +package com.gempukku.lotro.cards.set7.elven; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.choose.ChooseAndAddUntilEOPStrengthBonusEffect; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.common.Race; +import com.gempukku.lotro.common.Side; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.decisions.MultipleChoiceAwaitingDecision; +import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect; + +/** + * Set: The Return of the King + * Side: Free + * Culture: Elven + * Twilight Cost: 2 + * Type: Event • Skirmish + * Game Text: Make an Elf strength +2. You may place this event on top of your draw deck. + */ +public class Card7_029 extends AbstractEvent { + public Card7_029() { + super(Side.FREE_PEOPLE, 2, Culture.ELVEN, "Still Needed", Phase.SKIRMISH); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, final LotroGame game, final PhysicalCard self, int twilightModifier) { + final PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new ChooseAndAddUntilEOPStrengthBonusEffect(action, self, playerId, 2, Race.ELF)); + action.appendEffect( + new PlayoutDecisionEffect(game.getUserFeedback(), playerId, + new MultipleChoiceAwaitingDecision(1, "Do you want to place this even on top of your draw deck?", new String[]{"Yes", "No"}) { + @Override + protected void validDecisionMade(int index, String result) { + if (index == 0) { + action.skipDiscardPart(); + game.getGameState().putCardOnTopOfDeck(self); + } + } + })); + return action; + } +}