diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/elven/Card20_103.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/elven/Card20_103.java new file mode 100644 index 000000000..efb41006b --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/elven/Card20_103.java @@ -0,0 +1,50 @@ +package com.gempukku.lotro.cards.set20.elven; + +import com.gempukku.lotro.cards.AbstractPermanent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.cards.effects.RevealTopCardsOfDrawDeckEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * 1 + * •Silent Scouts + * Elven Condition • Support Area + * Each time the fellowship moves during the regroup phase, you may reveal the top card of your draw deck. If it is + * an [Elven] card, wound a minion. + */ +public class Card20_103 extends AbstractPermanent { + public Card20_103() { + super(Side.FREE_PEOPLE, 1, CardType.CONDITION, Culture.ELVEN, Zone.SUPPORT, "Silent Scouts", null, true); + } + + @Override + public List getOptionalAfterTriggers(final String playerId, final LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.moves(game, effectResult) + && PlayConditions.isPhase(game, Phase.REGROUP)) { + final OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendEffect( + new RevealTopCardsOfDrawDeckEffect(self, playerId, 1) { + @Override + protected void cardsRevealed(List revealedCards) { + for (PhysicalCard revealedCard : revealedCards) { + if (Filters.and(Culture.ELVEN).accepts(game.getGameState(), game.getModifiersQuerying(), revealedCard)) + action.appendEffect( + new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, CardType.MINION)); + } + } + }); + return Collections.singletonList(action); + } + return null; + } +}