From 89be5cac6ce3db037c992b39771301cf72734931 Mon Sep 17 00:00:00 2001 From: PhallenCassidy Date: Sat, 15 Dec 2018 11:31:05 -0500 Subject: [PATCH] Corrected canWound logic Previously, players were unable to kill characters if the cost of an action was to wound. --- .../src/main/java/com/gempukku/lotro/cards/PlayConditions.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/PlayConditions.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/PlayConditions.java index 7d3762457..c7bef3a9a 100644 --- a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/PlayConditions.java +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/PlayConditions.java @@ -278,7 +278,7 @@ public class PlayConditions { @Override public boolean visitPhysicalCard(PhysicalCard physicalCard) { if (filter.accepts(gameState, modifiersQuerying, physicalCard) - && modifiersQuerying.getVitality(gameState, physicalCard) > times + && modifiersQuerying.getVitality(gameState, physicalCard) >= times && modifiersQuerying.canTakeWounds(gameState, (source != null)?Collections.singleton(source):Collections.emptySet(), physicalCard, times)) _woundableCount++; return _woundableCount >= count;