From 87ee5f547240b1630e5553c52dcd1a4573f89c12 Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Sun, 4 Dec 2011 22:19:54 +0000 Subject: [PATCH] "Boromir" --- .../lotro/cards/set11/gondor/Card11_057.java | 45 +++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/gondor/Card11_057.java diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/gondor/Card11_057.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/gondor/Card11_057.java new file mode 100644 index 000000000..ecf3ee769 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/gondor/Card11_057.java @@ -0,0 +1,45 @@ +package com.gempukku.lotro.cards.set11.gondor; + +import com.gempukku.lotro.cards.AbstractCompanion; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Race; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Shadows + * Side: Free + * Culture: Gondor + * Twilight Cost: 3 + * Type: Companion • Man + * Strength: 7 + * Vitality: 3 + * Resistance: 5 + * Game Text: Knight. Each time Boromir wins a skirmish, you may heal a [GONDOR] companion. + */ +public class Card11_057 extends AbstractCompanion { + public Card11_057() { + super(3, 7, 3, 5, Culture.GONDOR, Race.MAN, null, "Boromir", true); + addKeyword(Keyword.KNIGHT); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.winsSkirmish(game, effectResult, self)) { + OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendEffect( + new ChooseAndHealCharactersEffect(action, playerId, Culture.GONDOR, CardType.COMPANION)); + return Collections.singletonList(action); + } + return null; + } +}