diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set2/sauron/Card2_093.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set2/sauron/Card2_093.java new file mode 100644 index 000000000..98360e31b --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set2/sauron/Card2_093.java @@ -0,0 +1,53 @@ +package com.gempukku.lotro.cards.set2.sauron; + +import com.gempukku.lotro.cards.AbstractMinion; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.costs.ExertCharactersCost; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect; +import com.gempukku.lotro.logic.effects.WoundCharacterEffect; +import com.gempukku.lotro.logic.timing.Action; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Mines of Moria + * Side: Shadow + * Culture: Sauron + * Twilight Cost: 4 + * Type: Minion • Orc + * Strength: 11 + * Vitality: 3 + * Site: 6 + * Game Text: Maneuver: Exert Tower Assassin to wound an ally. + */ +public class Card2_093 extends AbstractMinion { + public Card2_093() { + super(4, 11, 3, 6, Race.ORC, Culture.SAURON, "Tower Assassin", true); + } + + @Override + protected List getExtraPhaseActions(final String playerId, LotroGame game, PhysicalCard self) { + if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.MANEUVER, self, 0) + && PlayConditions.canExert(self, game.getGameState(), game.getModifiersQuerying(), self)) { + final ActivateCardAction action = new ActivateCardAction(self, Keyword.MANEUVER); + action.appendCost( + new ExertCharactersCost(self, self)); + action.appendEffect( + new ChooseActiveCardEffect(playerId, "Choose an ally", Filters.type(CardType.ALLY)) { + @Override + protected void cardSelected(PhysicalCard card) { + action.insertEffect( + new WoundCharacterEffect(playerId, card)); + } + }); + return Collections.singletonList(action); + } + return null; + } +}