From 8513e3851741ec4becfe5dcfe77d67fe8f93e4a0 Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Tue, 13 Dec 2011 17:55:00 +0000 Subject: [PATCH] "Flotsam and Jetsam" --- .../lotro/cards/set12/shire/Card12_121.java | 43 +++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set12/shire/Card12_121.java diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set12/shire/Card12_121.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set12/shire/Card12_121.java new file mode 100644 index 000000000..6454818ac --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set12/shire/Card12_121.java @@ -0,0 +1,43 @@ +package com.gempukku.lotro.cards.set12.shire; + +import com.gempukku.lotro.cards.AbstractResponseEvent; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Race; +import com.gempukku.lotro.common.Side; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Black Rider + * Side: Free + * Culture: Shire + * Twilight Cost: 0 + * Type: Event • Response + * Game Text: If a companion (except a Hobbit) wins a skirmish, heal a Hobbit. + */ +public class Card12_121 extends AbstractResponseEvent { + public Card12_121() { + super(Side.FREE_PEOPLE, 0, Culture.SHIRE, "Flotsam and Jetsam"); + } + + @Override + public List getOptionalAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.winsSkirmish(game, effectResult, CardType.COMPANION, Filters.not(Race.HOBBIT)) + && checkPlayRequirements(playerId, game, self, 0, 0, false, false)) { + PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new ChooseAndHealCharactersEffect(action, playerId, 1, 1, Race.HOBBIT)); + return Collections.singletonList(action); + } + return null; + } +}