diff --git a/gemp-lotr/gemp-lotr-async/src/main/web/hall.html b/gemp-lotr/gemp-lotr-async/src/main/web/hall.html
index dc5f97ebd..15f88d05e 100644
--- a/gemp-lotr/gemp-lotr-async/src/main/web/hall.html
+++ b/gemp-lotr/gemp-lotr-async/src/main/web/hall.html
@@ -250,10 +250,10 @@
diff --git a/gemp-lotr/gemp-lotr-async/src/main/web/includes/admin/tournamentAdmin.html b/gemp-lotr/gemp-lotr-async/src/main/web/includes/admin/tournamentAdmin.html
index 0aa3e7dba..f0ce8d51e 100644
--- a/gemp-lotr/gemp-lotr-async/src/main/web/includes/admin/tournamentAdmin.html
+++ b/gemp-lotr/gemp-lotr-async/src/main/web/includes/admin/tournamentAdmin.html
@@ -532,9 +532,9 @@ function tourneyErrorMap(outputControl, callback=null) {
-
-
-
+
+
+
diff --git a/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/hall/GameTimer.java b/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/hall/GameTimer.java
index d55a628e2..82b8e7279 100644
--- a/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/hall/GameTimer.java
+++ b/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/hall/GameTimer.java
@@ -2,10 +2,10 @@ package com.gempukku.lotro.hall;
public record GameTimer(boolean longGame, String name, int maxSecondsPerPlayer, int maxSecondsPerDecision) {
- public static final GameTimer DEFAULT_TIMER = new GameTimer(false, "Default", 60 * 80, 60 * 5);
- public static final GameTimer BLITZ_TIMER = new GameTimer(false, "Blitz!", 60 * 30, 60 * 5);
- public static final GameTimer SLOW_TIMER = new GameTimer(false, "Slow", 60 * 120, 60 * 10);
- public static final GameTimer GLACIAL_TIMER = new GameTimer(true, "Glacial", 60 * 60 * 24 * 3, 60 * 60 * 24);
+ public static final GameTimer DEFAULT_TIMER = new GameTimer(false, "Default", 60 * 45, 60 * 6);
+ public static final GameTimer BLITZ_TIMER = new GameTimer(false, "Blitz!", 60 * 25, 60 * 3);
+ public static final GameTimer SLOW_TIMER = new GameTimer(false, "Slow", 60 * 80, 60 * 10);
+ public static final GameTimer GLACIAL_TIMER = new GameTimer(true, "Glacial", 60 * 60 * 24, 60 * 60 * 24);
// 5 minutes timeout, 40 minutes per game per player
public static final GameTimer COMPETITIVE_TIMER = new GameTimer(false, "Competitive", 60 * 40, 60 * 5);
public static final GameTimer CHAMPIONSHIP_TIMER = new GameTimer(false, "WC", 60 * 20, 60 * 10);