diff --git a/gemp-lotr/gemp-lotr-async/src/main/web/hall.html b/gemp-lotr/gemp-lotr-async/src/main/web/hall.html index dc5f97ebd..15f88d05e 100644 --- a/gemp-lotr/gemp-lotr-async/src/main/web/hall.html +++ b/gemp-lotr/gemp-lotr-async/src/main/web/hall.html @@ -250,10 +250,10 @@
diff --git a/gemp-lotr/gemp-lotr-async/src/main/web/includes/admin/tournamentAdmin.html b/gemp-lotr/gemp-lotr-async/src/main/web/includes/admin/tournamentAdmin.html index 0aa3e7dba..f0ce8d51e 100644 --- a/gemp-lotr/gemp-lotr-async/src/main/web/includes/admin/tournamentAdmin.html +++ b/gemp-lotr/gemp-lotr-async/src/main/web/includes/admin/tournamentAdmin.html @@ -532,9 +532,9 @@ function tourneyErrorMap(outputControl, callback=null) { - - - + + +
diff --git a/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/hall/GameTimer.java b/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/hall/GameTimer.java index d55a628e2..82b8e7279 100644 --- a/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/hall/GameTimer.java +++ b/gemp-lotr/gemp-lotr-server/src/main/java/com/gempukku/lotro/hall/GameTimer.java @@ -2,10 +2,10 @@ package com.gempukku.lotro.hall; public record GameTimer(boolean longGame, String name, int maxSecondsPerPlayer, int maxSecondsPerDecision) { - public static final GameTimer DEFAULT_TIMER = new GameTimer(false, "Default", 60 * 80, 60 * 5); - public static final GameTimer BLITZ_TIMER = new GameTimer(false, "Blitz!", 60 * 30, 60 * 5); - public static final GameTimer SLOW_TIMER = new GameTimer(false, "Slow", 60 * 120, 60 * 10); - public static final GameTimer GLACIAL_TIMER = new GameTimer(true, "Glacial", 60 * 60 * 24 * 3, 60 * 60 * 24); + public static final GameTimer DEFAULT_TIMER = new GameTimer(false, "Default", 60 * 45, 60 * 6); + public static final GameTimer BLITZ_TIMER = new GameTimer(false, "Blitz!", 60 * 25, 60 * 3); + public static final GameTimer SLOW_TIMER = new GameTimer(false, "Slow", 60 * 80, 60 * 10); + public static final GameTimer GLACIAL_TIMER = new GameTimer(true, "Glacial", 60 * 60 * 24, 60 * 60 * 24); // 5 minutes timeout, 40 minutes per game per player public static final GameTimer COMPETITIVE_TIMER = new GameTimer(false, "Competitive", 60 * 40, 60 * 5); public static final GameTimer CHAMPIONSHIP_TIMER = new GameTimer(false, "WC", 60 * 20, 60 * 10);