diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set4/dwarven/Card4_054.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set4/dwarven/Card4_054.java new file mode 100644 index 000000000..4549453a5 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set4/dwarven/Card4_054.java @@ -0,0 +1,56 @@ +package com.gempukku.lotro.cards.set4.dwarven; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.ShuffleDeckEffect; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.common.Side; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.effects.ChooseActiveCardsEffect; + +import java.util.Collection; + +/** + * Set: The Two Towers + * Side: Free + * Culture: Dwarven + * Twilight Cost: 0 + * Type: Event + * Game Text: Regroup: Shuffle any number of [DWARVEN] conditions (and all cards stacked on them) into your draw deck. + */ +public class Card4_054 extends AbstractEvent { + public Card4_054() { + super(Side.FREE_PEOPLE, Culture.DWARVEN, "Rest by Blind Night", Phase.REGROUP); + } + + @Override + public int getTwilightCost() { + return 0; + } + + @Override + public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, PhysicalCard self, int twilightModifier) { + final PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new ChooseActiveCardsEffect(self, playerId, "Choose DWARVEN conditions", 0, Integer.MAX_VALUE, Filters.culture(Culture.DWARVEN), Filters.type(CardType.CONDITION)) { + @Override + protected void cardsSelected(LotroGame game, Collection cards) { + for (PhysicalCard card : cards) { + for (PhysicalCard stackedCard : game.getGameState().getStackedCards(card)) { + game.getGameState().removeCardFromZone(stackedCard); + game.getGameState().putCardOnBottomOfDeck(stackedCard); + } + game.getGameState().removeCardFromZone(card); + game.getGameState().putCardOnBottomOfDeck(card); + } + action.appendEffect( + new ShuffleDeckEffect(playerId)); + } + }); + return action; + } +}