"Fortress Never Fallen"
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package com.gempukku.lotro.cards.set4.rohan;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddTokenEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Two Towers
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* Side: Free
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* Culture: Rohan
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* Twilight Cost: 2
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* Type: Condition
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* Game Text: Plays to your support area. Each time a [ROHAN] Man wins a skirmish, you may place a [ROHAN] token
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* on this card. Regroup: Discard a Shadow condition for each [ROHAN] token here. Discard this condition.
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*/
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public class Card4_276 extends AbstractPermanent {
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public Card4_276() {
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super(Side.FREE_PEOPLE, 2, CardType.CONDITION, Culture.ROHAN, Zone.SUPPORT, "Fortress Never Fallen", true);
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (PlayConditions.winsSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.and(Filters.culture(Culture.ROHAN), Filters.race(Race.MAN)))) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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action.appendEffect(
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new AddTokenEffect(self, self, Token.ROHAN));
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game.getGameState(), Phase.REGROUP, self)) {
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int tokenCount = game.getGameState().getTokenCount(self, Token.ROHAN);
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendEffect(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, tokenCount, tokenCount, Filters.side(Side.SHADOW), Filters.type(CardType.CONDITION)));
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action.appendEffect(
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new DiscardCardsFromPlayEffect(self, self));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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@@ -4,5 +4,5 @@ public enum Token {
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BURDEN, WOUND,
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BURDEN, WOUND,
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DUNLAND, DWARVEN, ELVEN, GANDALF,
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DUNLAND, DWARVEN, ELVEN, GANDALF,
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GONDOR, ISENGARD, RAIDER
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GONDOR, ISENGARD, RAIDER, ROHAN
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}
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}
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