From 7bdd11710dfe958cdf497270f0cd20b99332a386 Mon Sep 17 00:00:00 2001 From: marcins78 Date: Wed, 13 Feb 2013 14:17:01 +0000 Subject: [PATCH] "Osgiliath Ruins" --- .../lotro/cards/set20/site/Card20_457.java | 40 +++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/site/Card20_457.java diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/site/Card20_457.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/site/Card20_457.java new file mode 100644 index 000000000..a8f00236c --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/site/Card20_457.java @@ -0,0 +1,40 @@ +package com.gempukku.lotro.cards.set20.site; + +import com.gempukku.lotro.cards.AbstractSite; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.common.Block; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.GameUtils; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.effects.DrawCardsEffect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Osgiliath Ruins + * 7 6 + * Battleground. + * When the fellowship moves to Osgiliath Ruins, the Shadow player may draw a card for each burden. + */ +public class Card20_457 extends AbstractSite { + public Card20_457() { + super("Osgiliath Ruins", Block.SECOND_ED, 7, 6, null); + addKeyword(Keyword.BATTLEGROUND); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.movesTo(game, effectResult, self) + && GameUtils.isShadow(game, playerId)) { + OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendEffect( + new DrawCardsEffect(action, playerId, game.getGameState().getBurdens())); + return Collections.singletonList(action); + } + return null; + } +}