diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java index 722fb687a..621b26966 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java @@ -685,6 +685,11 @@ public class GameState { startAffectingStacked(game, stackedCard); } + public void reapplyAffectingForCard(LotroGame game, PhysicalCard card) { + ((PhysicalCardImpl) card).stopAffectingGame(); + ((PhysicalCardImpl) card).startAffectingGame(game); + } + public void stopAffectingCardsForCurrentPlayer() { for (PhysicalCardImpl physicalCard : _inPlay) { if (isCardInPlayActive(physicalCard) && physicalCard.getBlueprint().getCardType() != CardType.SITE) diff --git a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html index e69c4d49d..7cc4b7d6f 100644 --- a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html +++ b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html @@ -1,6 +1,7 @@
 27 Oct. 2011
 - "Wizard Staff" is no longer considered an artifact by the game, it's just a mere possession.
+- Fixed display of minions when they are removed from skirmish (for example by Merry or Pippin effect).
 
 26 Oct. 2011
 - Added card overlay to active characters showing their current strength.
diff --git a/gemp-lotr/gemp-lotr-web/src/main/webapp/js/deckBuildingUi.js b/gemp-lotr/gemp-lotr-web/src/main/webapp/js/deckBuildingUi.js
index af4eaf422..f18e9da16 100644
--- a/gemp-lotr/gemp-lotr-web/src/main/webapp/js/deckBuildingUi.js
+++ b/gemp-lotr/gemp-lotr-web/src/main/webapp/js/deckBuildingUi.js
@@ -155,10 +155,15 @@ var GempLotrDeckBuildingUI = Class.extend({
                 + ""
                 + ""
                 + ""
-                + ""
+                + ""
                 + ""
                 + ""
                 + ""
+                + ""
+                + ""
+                + ""
+                + ""
+                + ""
                 + "");
 
         combos.append("