diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set13/shire/Card13_154.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set13/shire/Card13_154.java new file mode 100644 index 000000000..070d9b195 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set13/shire/Card13_154.java @@ -0,0 +1,54 @@ +package com.gempukku.lotro.cards.set13.shire; + +import com.gempukku.lotro.cards.AbstractPermanent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect; +import com.gempukku.lotro.logic.effects.HealCharactersEffect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Bloodlines + * Side: Free + * Culture: Shire + * Twilight Cost: 2 + * Type: Condition • Support Area + * Game Text: To play, spot 2 Hobbits. Each time you play a follower, you may heal a companion (or heal Sam twice). + */ +public class Card13_154 extends AbstractPermanent { + public Card13_154() { + super(Side.FREE_PEOPLE, 2, CardType.CONDITION, Culture.SHIRE, Zone.SUPPORT, "New Chapter"); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) { + return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile) + && PlayConditions.canSpot(game, 2, Race.HOBBIT); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, final PhysicalCard self) { + if (TriggerConditions.played(game, effectResult, Filters.owner(playerId), CardType.FOLLOWER)) { + final OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendEffect( + new ChooseAndHealCharactersEffect(action, playerId, 1, 1, CardType.COMPANION) { + @Override + protected void forEachCardChosenToHealCallback(PhysicalCard character) { + if (character.getBlueprint().getName().equals("Sam")) + action.appendEffect( + new HealCharactersEffect(self, character)); + } + }); + return Collections.singletonList(action); + } + return null; + } +}