diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/gandalf/Card20_153.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/gandalf/Card20_153.java new file mode 100644 index 000000000..943e9e791 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/gandalf/Card20_153.java @@ -0,0 +1,43 @@ +package com.gempukku.lotro.cards.set20.gandalf; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect; +import com.gempukku.lotro.cards.modifiers.SidePlayerCantPlayPhaseEventsOrSpecialAbilitiesModifier; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.common.Side; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; + +/** + * 3 + * Binding Light + * Gandalf Event • Skirmish + * Spell. + * Spot Gandalf to prevent the Shadow player from playing skirmish events or using skirmish special abilities during this skirmish. + */ +public class Card20_153 extends AbstractEvent { + public Card20_153() { + super(Side.FREE_PEOPLE, 3, Culture.GANDALF, "Binding Light", Phase.SKIRMISH); + addKeyword(Keyword.SPELL); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) { + return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile) + && PlayConditions.canSpot(game, Filters.gandalf); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) { + PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new AddUntilEndOfPhaseModifierEffect( + new SidePlayerCantPlayPhaseEventsOrSpecialAbilitiesModifier(self, Side.SHADOW, Phase.SKIRMISH), Phase.SKIRMISH)); + return action; + } +}