diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set18/gollum/Card18_030.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set18/gollum/Card18_030.java new file mode 100644 index 000000000..93241329d --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set18/gollum/Card18_030.java @@ -0,0 +1,40 @@ +package com.gempukku.lotro.cards.set18.gollum; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.ReinforceTokenEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect; + +/** + * Set: Treachery & Deceit + * Side: Shadow + * Culture: Gollum + * Twilight Cost: 0 + * Type: Event • Shadow + * Game Text: Heal a Ring-bound companion to reinforce a [GOLLUM] token. + */ +public class Card18_030 extends AbstractEvent { + public Card18_030() { + super(Side.SHADOW, 0, Culture.GOLLUM, "Enemy in Your Midst", Phase.SHADOW); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) { + return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile) + && PlayConditions.canHeal(self, game, CardType.COMPANION, Keyword.RING_BOUND); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) { + PlayEventAction action = new PlayEventAction(self); + action.appendCost( + new ChooseAndHealCharactersEffect(action, playerId, CardType.COMPANION, Keyword.RING_BOUND)); + action.appendEffect( + new ReinforceTokenEffect(self, playerId, Token.GOLLUM)); + return action; + } +}