diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set13/shire/Card13_148.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set13/shire/Card13_148.java new file mode 100644 index 000000000..e4deed8b1 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set13/shire/Card13_148.java @@ -0,0 +1,47 @@ +package com.gempukku.lotro.cards.set13.shire; + +import com.gempukku.lotro.cards.AbstractPermanent; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect; +import com.gempukku.lotro.logic.timing.EffectResult; +import com.gempukku.lotro.logic.timing.results.CharacterWonSkirmishResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Bloodlines + * Side: Free + * Culture: Shire + * Twilight Cost: 2 + * Type: Condition • Support Area + * Game Text: Each time a Hobbit wins a skirmish, you may heal another Hobbit once (or heal another Hobbit twice if + * the Hobbit that won the skirmish was Frodo or Bilbo). + */ +public class Card13_148 extends AbstractPermanent { + public Card13_148() { + super(Side.FREE_PEOPLE, 2, CardType.CONDITION, Culture.SHIRE, Zone.SUPPORT, "Fates Entwined"); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.winsSkirmish(game, effectResult, Race.HOBBIT)) { + CharacterWonSkirmishResult winResult = (CharacterWonSkirmishResult) effectResult; + int times = 1; + final PhysicalCard winner = winResult.getWinner(); + if (Filters.or(Filters.frodo, Filters.name("Bilbo")).accepts(game.getGameState(), game.getModifiersQuerying(), winner)) + times = 2; + + OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendEffect( + new ChooseAndHealCharactersEffect(action, playerId, 1, 1, times, Filters.not(winner), Race.HOBBIT)); + return Collections.singletonList(action); + } + return null; + } +}