diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set1/elven/Card1_034.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set1/elven/Card1_034.java index 545861ea5..08c8d5b17 100644 --- a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set1/elven/Card1_034.java +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set1/elven/Card1_034.java @@ -2,6 +2,7 @@ package com.gempukku.lotro.cards.set1.elven; import com.gempukku.lotro.cards.AbstractAlly; import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.ExertCharactersEffect; import com.gempukku.lotro.common.*; import com.gempukku.lotro.filters.Filters; import com.gempukku.lotro.game.PhysicalCard; @@ -34,6 +35,8 @@ public class Card1_034 extends AbstractAlly { if (PlayConditions.canUseFPCardDuringPhase(game.getGameState(), Phase.FELLOWSHIP, self) && PlayConditions.canExert(self, game.getGameState(), game.getModifiersQuerying(), self)) { final ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new ExertCharactersEffect(self, self)); action.appendEffect( new ChooseAndHealCharactersEffect(action, playerId, Filters.culture(Culture.ELVEN), Filters.type(CardType.ALLY))); diff --git a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html index 69d17daa8..b24f68760 100644 --- a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html +++ b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html @@ -6,6 +6,7 @@ - "Vilya" now does not freeze the game - "Goblin Swarms" no longer highlights in hand if Goblin can be stacked - Added animations to cards entering play +- Cereborn now correctly exerts itself for his ability. 6 Oct. 2011 - "Hollowing of Isengard" now correctly discards itself upon use.