diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/gandalf/Card11_039.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/gandalf/Card11_039.java new file mode 100644 index 000000000..e0b0da6c0 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/gandalf/Card11_039.java @@ -0,0 +1,47 @@ +package com.gempukku.lotro.cards.set11.gandalf; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect; + +/** + * Set: Shadows + * Side: Free + * Culture: Gandalf + * Twilight Cost: 3 + * Type: Event • Skirmish + * Game Text: Exert a [GANDALF] Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that + * Wizard is skirmishing twice. + */ +public class Card11_039 extends AbstractEvent { + public Card11_039() { + super(Side.FREE_PEOPLE, 3, Culture.GANDALF, "Prolonged Struggle", Phase.SKIRMISH); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) { + return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile) + && PlayConditions.canExert(self, game, Culture.GANDALF, Race.WIZARD) + && PlayConditions.canSpot(game, 2, CardType.COMPANION, Filters.minResistance(7)); + } + + @Override + public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) { + final PlayEventAction action = new PlayEventAction(self); + action.appendCost( + new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Culture.GANDALF, Race.WIZARD) { + @Override + protected void forEachCardExertedCallback(PhysicalCard character) { + action.appendEffect( + new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, 2, CardType.MINION, Filters.inSkirmishAgainst(character))); + } + }); + return action; + } +}