From 6552b75311f67d359c51eaa8c9848ece848b0c66 Mon Sep 17 00:00:00 2001 From: marcins78 Date: Tue, 29 Jan 2013 16:54:03 +0000 Subject: [PATCH] "Rangers of the North" --- .../lotro/cards/set20/gondor/Card20_205.java | 33 +++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/gondor/Card20_205.java diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/gondor/Card20_205.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/gondor/Card20_205.java new file mode 100644 index 000000000..fc7e38699 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/gondor/Card20_205.java @@ -0,0 +1,33 @@ +package com.gempukku.lotro.cards.set20.gondor; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.choose.ChooseAndAddUntilEOPStrengthBonusEffect; +import com.gempukku.lotro.cards.modifiers.evaluator.CountActiveEvaluator; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.GameUtils; + +/** + * 0 + * Rangers of the North + * Gondor Event • Skirmish + * Make a [Gondor] ranger strength +1 for each site from your adventure deck in the current region. + */ +public class Card20_205 extends AbstractEvent { + public Card20_205() { + super(Side.FREE_PEOPLE, 0, Culture.GONDOR, "Rangers of the North", Phase.SKIRMISH); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) { + PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new ChooseAndAddUntilEOPStrengthBonusEffect( + action, self, playerId, + new CountActiveEvaluator(CardType.SITE, Filters.owner(playerId), Filters.region(GameUtils.getRegion(game.getGameState()))), Culture.GONDOR, Keyword.RANGER)); + return action; + } +}