diff --git a/gemp-lotr/gemp-lotr-async/src/main/web/includes/changeLog.html b/gemp-lotr/gemp-lotr-async/src/main/web/includes/changeLog.html
index e1d434543..1e3462ec5 100644
--- a/gemp-lotr/gemp-lotr-async/src/main/web/includes/changeLog.html
+++ b/gemp-lotr/gemp-lotr-async/src/main/web/includes/changeLog.html
@@ -2,6 +2,8 @@
20 Mar. 2013
- "Uruk Mender" has now 8 strength (per card text).
- "Illuminate" now spots Gandalf, not just GANDALF culture card to play it.
+- If one side is removed from Skirmish, before it ends and the other side has a total strength less than or equal to 0,
+the side that is present, still wins.
19 Mar. 2013
- Applied revision 1 changes to set 20.
diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java
index 297ff3095..5f883843a 100644
--- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java
+++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java
@@ -34,10 +34,17 @@ public class ResolveSkirmishEffect extends AbstractEffect {
}
public Result getUpcomingResult(LotroGame game) {
+ final Skirmish skirmish = game.getGameState().getSkirmish();
+
+ if (skirmish.getShadowCharacters().size() == 0)
+ return Result.SHADOW_LOSES;
+ if (skirmish.getFellowshipCharacter() == null)
+ return Result.FELLOWSHIP_LOSES;
+
int fpStrength = RuleUtils.getFellowshipSkirmishStrength(game);
int shadowStrength = RuleUtils.getShadowSkirmishStrength(game);
- final PhysicalCard fellowshipCharacter = game.getGameState().getSkirmish().getFellowshipCharacter();
+ final PhysicalCard fellowshipCharacter = skirmish.getFellowshipCharacter();
int multiplier = 2;
if (fellowshipCharacter != null)