diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/elven/Card20_094.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/elven/Card20_094.java new file mode 100644 index 000000000..819c30003 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/elven/Card20_094.java @@ -0,0 +1,45 @@ +package com.gempukku.lotro.cards.set20.elven; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.common.Side; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.effects.AddThreatsEffect; +import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect; + +/** + * 1 + * Lorien Patrol + * Elven Event • Archery + * Exert an [Elven] ally and add a threat to wound a minion. + */ +public class Card20_094 extends AbstractEvent { + public Card20_094() { + super(Side.FREE_PEOPLE, 1, Culture.ELVEN, "Lorien Patrol", Phase.ARCHERY); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) { + return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile) + && PlayConditions.canExert(self, game, Culture.ELVEN, CardType.ALLY) + && PlayConditions.canAddThreat(game, self, 1); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) { + PlayEventAction action = new PlayEventAction(self); + action.appendCost( + new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Culture.ELVEN, CardType.ALLY)); + action.appendCost( + new AddThreatsEffect(playerId, self, 1)); + action.appendEffect( + new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, CardType.MINION)); + return action; + } +}