From 593fcf8bad704dcb3ac7851b4c4f1d006b04dc0f Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Wed, 11 Apr 2012 14:47:47 +0000 Subject: [PATCH] Archery total calculating only in archery phase. --- .../main/java/com/gempukku/lotro/logic/timing/GameStats.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/GameStats.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/GameStats.java index 0d63d70af..eb0165e17 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/GameStats.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/GameStats.java @@ -45,13 +45,13 @@ public class GameStats { if (game.getGameState().getCurrentPhase() == Phase.ARCHERY) { int newFellowshipArcheryTotal = RuleUtils.calculateFellowshipArcheryTotal(game); - if (newFellowshipArcheryTotal != _fellowshipArchery) { + if (_fellowshipArchery == null || newFellowshipArcheryTotal != _fellowshipArchery) { changed = true; _fellowshipArchery = newFellowshipArcheryTotal; } int newShadowArcheryTotal = RuleUtils.calculateShadowArcheryTotal(game); - if (newShadowArcheryTotal != _shadowArchery) { + if (_shadowArchery == null || newShadowArcheryTotal != _shadowArchery) { changed = true; _shadowArchery = newShadowArcheryTotal; }