From 58eabe2f3ef1160eed6a65dad3c378733f9d48e3 Mon Sep 17 00:00:00 2001 From: "marcin.sciesinski" Date: Fri, 16 Aug 2019 15:34:56 -0700 Subject: [PATCH] Fixing game hall not remembering the tables open/close settings --- .../gemp-lotr-async/src/main/web/js/gemp-022/hallUi.js | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/gemp-lotr/gemp-lotr-async/src/main/web/js/gemp-022/hallUi.js b/gemp-lotr/gemp-lotr-async/src/main/web/js/gemp-022/hallUi.js index b70e958cc..89e9fc745 100644 --- a/gemp-lotr/gemp-lotr-async/src/main/web/js/gemp-022/hallUi.js +++ b/gemp-lotr/gemp-lotr-async/src/main/web/js/gemp-022/hallUi.js @@ -46,11 +46,11 @@ var GempLotrHallUI = Class.extend({ hallSettingsStr = "0|0|1|1|0"; var hallSettings = hallSettingsStr.split("|"); - this.addWaitingTablesTable(hallSettings[2] == "1"); - this.addPlayingTablesTable(hallSettings[3] == "1"); - this.addFinishedTablesTable(hallSettings[4] == "1"); - this.addQueuesTable(hallSettings[0] == "1"); - this.addTournamentsTable(hallSettings[1] == "1"); + this.addWaitingTablesTable(hallSettings[0] == "1"); + this.addPlayingTablesTable(hallSettings[1] == "1"); + this.addFinishedTablesTable(hallSettings[2] == "1"); + this.addQueuesTable(hallSettings[3] == "1"); + this.addTournamentsTable(hallSettings[4] == "1"); this.div.append(this.tablesDiv);