From 53c2e2231cc9d801388a5229ca76d1fed9003b79 Mon Sep 17 00:00:00 2001 From: marcins78 Date: Mon, 4 Mar 2013 12:46:20 +0000 Subject: [PATCH] - Game should now correctly apply any passive effects of sites on turn 1 of player 1. --- .../pregame/PlayersDrawEightCardsGameProcess.java | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/pregame/PlayersDrawEightCardsGameProcess.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/pregame/PlayersDrawEightCardsGameProcess.java index a28280383..1ff53a6a4 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/pregame/PlayersDrawEightCardsGameProcess.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/pregame/PlayersDrawEightCardsGameProcess.java @@ -22,13 +22,12 @@ public class PlayersDrawEightCardsGameProcess implements GameProcess { for (int i = 0; i < 8; i++) gameState.playerDrawsCard(player); } - if (game.getFormat().hasMulliganRule()) { - gameState.setCurrentPhase(Phase.BETWEEN_TURNS); + gameState.setCurrentPhase(Phase.BETWEEN_TURNS); + if (game.getFormat().hasMulliganRule()) _followingGameProcess = new MulliganProcess(game.getGameState().getPlayerOrder().getClockwisePlayOrder(_firstPlayer, false)); - } else { - gameState.setCurrentPhase(Phase.BETWEEN_TURNS); + else _followingGameProcess = new BetweenTurnsProcess(); - } + } @Override