diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set15/elven/Card15_020.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set15/elven/Card15_020.java new file mode 100644 index 000000000..79fab1f47 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set15/elven/Card15_020.java @@ -0,0 +1,42 @@ +package com.gempukku.lotro.cards.set15.elven; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect; +import com.gempukku.lotro.cards.modifiers.ArcheryTotalModifier; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.common.Side; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; + +/** + * Set: The Hunters + * Side: Free + * Culture: Elven + * Twilight Cost: 0 + * Type: Event • Archery + * Game Text: Spot an [ELVEN] follower to make the minion archery total -3. + */ +public class Card15_020 extends AbstractEvent { + public Card15_020() { + super(Side.FREE_PEOPLE, 0, Culture.ELVEN, "Lorien's Blessing", Phase.ARCHERY); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) { + return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile) + && PlayConditions.canSpot(game, Culture.ELVEN, CardType.FOLLOWER); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) { + PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new AddUntilEndOfPhaseModifierEffect( + new ArcheryTotalModifier(self, Side.SHADOW, -3), Phase.ARCHERY)); + return action; + } +}