diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/raider/Card7_163.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/raider/Card7_163.java new file mode 100644 index 000000000..75fa1acd1 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/raider/Card7_163.java @@ -0,0 +1,55 @@ +package com.gempukku.lotro.cards.set7.raider; + +import com.gempukku.lotro.cards.AbstractMinion; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.AddUntilEndOfTurnModifierEffect; +import com.gempukku.lotro.cards.modifiers.HasInitiativeModifier; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Race; +import com.gempukku.lotro.common.Side; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.RequiredTriggerAction; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: The Return of the King + * Side: Shadow + * Culture: Raider + * Twilight Cost: 4 + * Type: Minion • Man + * Strength: 9 + * Vitality: 2 + * Site: 4 + * Game Text: Southron. To play, spot a [RAIDER] Man. Each time the Free Peoples player assigns this minion + * to a character, the Shadow has initiative until the end of the turn. + */ +public class Card7_163 extends AbstractMinion { + public Card7_163() { + super(4, 9, 2, 4, Race.MAN, Culture.RAIDER, "Southron Chieftain"); + addKeyword(Keyword.SOUTHRON); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) { + return super.checkPlayRequirements(playerId, game, self, twilightModifier) + && PlayConditions.canSpot(game, Culture.RAIDER, Race.MAN); + } + + @Override + public List getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (PlayConditions.assigned(game, effectResult, Side.FREE_PEOPLE, Filters.any, self)) { + RequiredTriggerAction action = new RequiredTriggerAction(self); + action.appendEffect( + new AddUntilEndOfTurnModifierEffect( + new HasInitiativeModifier(self, null, Side.SHADOW))); + return Collections.singletonList(action); + } + return null; + } +}