From 3c6b60b7de013c48306cd80c52bb39bfd432f9d2 Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Thu, 8 Mar 2012 17:43:48 +0000 Subject: [PATCH] "Doorway to Doom" --- .../lotro/cards/set18/site/Card18_134.java | 43 +++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set18/site/Card18_134.java diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set18/site/Card18_134.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set18/site/Card18_134.java new file mode 100644 index 000000000..ef46ce135 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set18/site/Card18_134.java @@ -0,0 +1,43 @@ +package com.gempukku.lotro.cards.set18.site; + +import com.gempukku.lotro.cards.AbstractNewSite; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.PlayOrder; +import com.gempukku.lotro.logic.actions.RequiredTriggerAction; +import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Treachery & Deceit + * Twilight Cost: 1 + * Type: Site + * Game Text: Mountain. When the fellowship moves to this site, each player wounds two of his characters. + */ +public class Card18_134 extends AbstractNewSite { + public Card18_134() { + super("Doorway to Doom", 1, Direction.RIGHT); + addKeyword(Keyword.MOUNTAIN); + } + + @Override + public List getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.movesTo(game, effectResult, self)) { + RequiredTriggerAction action = new RequiredTriggerAction(self); + final PlayOrder counterClockwisePlayOrder = game.getGameState().getPlayerOrder().getCounterClockwisePlayOrder(game.getGameState().getCurrentPlayerId(), false); + String playerId; + while ((playerId = counterClockwisePlayOrder.getNextPlayer()) != null) { + action.appendEffect( + new ChooseAndWoundCharactersEffect(action, playerId, 2, 2, Filters.owner(playerId), Filters.character)); + } + return Collections.singletonList(action); + } + return null; + } +}