"Well-Traveled"
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package com.gempukku.lotro.cards.set20.gondor;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.PlayNextSiteEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.GameUtils;
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import com.gempukku.lotro.logic.effects.PlaySiteEffect;
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/**
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* 0
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* Well-Traveled
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* Gondor Event • Fellowship or Regroup
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* To play, exert a [Gondor] ranger.
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* If the fellowship is in region 1, play the fellowship's next 2 sites. Otherwise, play the fellowship's next site.
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*/
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public class Card20_208 extends AbstractEvent {
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public Card20_208() {
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super(Side.FREE_PEOPLE, 0, Culture.GONDOR, "Well-Traveled", Phase.FELLOWSHIP, Phase.REGROUP);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canExert(self, game, Culture.GONDOR, Keyword.RANGER);
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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PlayEventAction action = new PlayEventAction(self);
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Culture.GONDOR, Keyword.RANGER));
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int region = GameUtils.getRegion(game.getGameState());
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if (region == 1) {
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action.appendEffect(
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new PlaySiteEffect(action, playerId, null, game.getGameState().getCurrentSiteNumber() + 1));
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action.appendEffect(
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new PlaySiteEffect(action, playerId, null, game.getGameState().getCurrentSiteNumber() + 2));
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} else
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action.appendEffect(
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new PlayNextSiteEffect(action, playerId));
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return action;
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}
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}
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