Fixed the modifiers not getting performing player
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@@ -755,7 +755,7 @@ public class BuiltLotroCardBlueprint implements LotroCardBlueprint {
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List<Modifier> result = new LinkedList<>();
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List<Modifier> result = new LinkedList<>();
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for (ModifierSource inPlayModifier : sources) {
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for (ModifierSource inPlayModifier : sources) {
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ActionContext actionContext = new DefaultActionContext(null, game, self, null, null);
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ActionContext actionContext = new DefaultActionContext(self.getOwner(), game, self, null, null);
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result.add(inPlayModifier.getModifier(actionContext));
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result.add(inPlayModifier.getModifier(actionContext));
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}
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}
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return result;
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return result;
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@@ -539,4 +539,31 @@ public class NewCardsAtTest extends AbstractAtTest {
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playerDecided(P1, "0");
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playerDecided(P1, "0");
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playerDecided(P1, "");
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playerDecided(P1, "");
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}
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}
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@Test
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public void roamingDiscount() throws DecisionResultInvalidException, CardNotFoundException {
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initializeSimplestGame();
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final PhysicalCardImpl orcAssassin1 = createCard(P2, "1_262");
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final PhysicalCardImpl orcAssassin2 = createCard(P2, "1_262");
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_game.getGameState().addCardToZone(_game, orcAssassin1, Zone.HAND);
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_game.getGameState().addCardToZone(_game, orcAssassin2, Zone.HAND);
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skipMulligans();
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_game.getGameState().setTwilight(10);
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playerDecided(P1, "");
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int twilight = _game.getGameState().getTwilightPool();
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playerDecided(P2, getCardActionId(P2, "Play Orc Assassin"));
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assertEquals(twilight - 4, _game.getGameState().getTwilightPool());
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playerDecided(P2, getCardActionId(P2, "Play Orc Assassin"));
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assertEquals(twilight - 4 - 3, _game.getGameState().getTwilightPool());
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assertEquals(Zone.SHADOW_CHARACTERS, orcAssassin1.getZone());
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assertEquals(Zone.SHADOW_CHARACTERS, orcAssassin2.getZone());
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}
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}
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}
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